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All Star Cheer Squad
 
Manufacturer: THQ
Customer Rating:
 
List Price: $19.99
Sale Price: $29.99
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Product Description

In All Star Cheer Squad, players will follow a year in the life of a cheerleader as you learn new cheers, participate in practices and create your own routines in the hopes of making the squad and eventually becoming its captain. High-energy gameplay includes squad competitions and one-on-one cheer-offs, where players will use the Wii Remote and Nunchuk to perform dozens of real-world cheer and dance moves.
'All Star Cheer Squad' for Wii game logo
Go ahead, Bring It!
Fox mascot in 'All Star Cheer Squad' for Wii
Choose to be a girl, boy or neither.
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Customizing uniforms in 'All Star Cheer Squad' for Wii
The right look for your cheer.
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Cheer squad dressed in red in 'All Star Cheer Squad' for Wii
Use the Wii-mote for upper body.
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Cheer squad in black following prompts on the Wii Balance Board in 'All Star Cheer Squad' for Wii
And Balance Board for the lower.
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In order to ensure that All Star Cheer Squad has the latest cheer action and top routines, world-renowned cheerleading choreographer Tony G, best known for his work in the "Bring It On" movies, has signed on as chief consultant for the game. All Star Cheer Squad will also incorporate use of the Wii Balance Board to get the player's entire body involved in the game and add to the ultimate cheerleading experience. Players will be able to customize the look of their cheerleader and squad including body, facial features, hair and outfits.

Show the Squad What you Are Made Of
The backstory that plays out in All Star Cheer revolves around player's attempts to make the 'Fox Squad' cheer roster. Although a top squad, they have suffered a tough setback when one of their top captains has been sidelined by injury. The show must go on though. Players goal in singleplayer modes is first to make the squad, later progressing up its ranks and finally putting what you've learned to good use as a choreographer.

Key Game Features:

  • 1-4 player support.
  • Use the Wii remote and nun-chuck to perform dozens of real-world cheer/dance moves.
  • Full body cheer experience using the Wii Balance Board (optional).
  • Compete and cooperate in squad and one-on-one cheer-offs.
  • Customize the look of your team including facial features, hair, style & color, make-up and outfits.
  • Learn new moves and choreograph your own cheer routines to music.
  • Grow your all-star squad to be the best and lead them to the championship as Cheer Captain.
Varied Gameplay
Gameplay within All Star Cheer Squad consists of players mimicking the stream of on-screen prompts, representing individual moves within a cheer routine, and accumulating points according to their accuracy. Action is registered through the use of various controllers. Ideally the game simulates a the range of body motion--both upper and lower--that a cheerleader utilizes. With this in mind, to take advantage of the game's full potential players should use both the combination of a Wii Remote with attached Nunchuck controller for upper body movement, and a Wii Balance Board for lower body movement. But this configuration is not mandatory for play. A Wii Remote with Nunchuck will suffice. Play options consist of:

Singleplayer - Singleplayer action in All Star Cheer Squad comes in two varieties: Quick play and Career Mode. Career Mode on the other hand contains the lion's share of the singleplayer experience as well as the storyline of the game. As players begin this mode they choose the gender and basic customization options of their character like initial attire, facial features, etc. From there they are introduced to the current members of Fox Squad. Considered as an unproven rookie the players must try out and make the squad to gain respect and a spot on the team. If successful more advanced routines and moves as well as unique custom items will be unlocked, which will earn you credibility and provide the opportunity to move up in the hierarchy of the squad, eventually all the way to captain. Quickplay is a standard tutorial mode where players can practice basic and not so basic moves that will come in handy regardless of the player's experience and comfort level with the Wii Remote, Nunchuck and the Wii Balance Board.

Multiplayer - All Star Cheer Squad supports 2-4 players either cooperative or competitive multiplayer. Team up and work together as a unit and the goal is to get the highest overall routine score as a squad by following the on-screen prompts as you face down a bevy of AI supplied competition. As squads progress through the mode, moves routines and their synchronization with music become more and more difficult, complex and frantic. Players who instead choose to go the route of competitive multiplayer face off against friends in a versus mode where not only do they need to follow the in-game prompts, to hope to win in a tight battle they must shoot for perfect execution of moves. String together three perfect moves and your team receives a 'call out." These can be used to add points to your score, trip up the opposing cheer line when their turn comes, protect your own line in this case. Whichever team has the highest score at the end of the game wins.

Any way you choose to play it All Star Cheer Squad is an aspirational game that captures the fun and action of the real life Cheer world. Immerse yourself in the creativity, customization, style and teamwork All Star Cheer Squad. And don't forget to Bring it on!

Product Details

  • Use the Wii Fit Board to balance and perform stunts
  • Use the Wii remote and nunchuck to perform dozens of real-world cheer/dance moves
  • Compete in squad and one-on-one cheer-offs
  • Customize the look of your team including body, facial features, hair and outfits
  • Learn new moves and choreograph your own cheer routines to music

Video Reviews

No video reviews found for this product.

Customer Reviews

So far this game is just plain tedious
 
Review Date: November 4, 2008
Reviewer: PT Cruiser, CA USA
I want to start by saying that I've only played this game for a few hours, but so far I'm not impressed. I bought the game because I am having so much fun with the other cheer game, We Cheer and thought this might be even better since it uses the balance board. So far I'm disappointed.

The biggest annoyance so far is that the screens take so long to load from one practice or routine to another. After waiting 20 to 25 seconds for the first part to load you get three screens acknowledging that you're using a balance board, warning you not to jump on it and some other warning and then you have to step off while it calibrates and then back on and wait again. This takes another 40 to 45 seconds. And you have to do this between each practice, tryout or routine screen. It doesn't remember the balance board like the Wii Fit does where you only need to do it one time.

If during a practice or routine you want to go back and do it over, you have to go through listening to the cheerleaders explanations and go through all the screens, clicking the A button instead of just going to the routine or practice that you want to do over. There doesn't seem to be any way to click through the first part. So you end up standing around waiting much more than actually moving and playing the game.

The main reason I bought this game was for exercise, but there is a lot less moving around than with the other We Cheer game. Most of the time you're just moving the Wiimote and nunchuck in patterns which don't always register correctly. Sometimes wrong moves register as correct and sometimes vice verse. The use of the balance board doesn't make much sense so far because since you can't jump on it or hop from one foot to the other you're basically putting pressure on one foot or the other, not really doing the moves on the screen. And having to wait for the balance board to calibrate every 3 or 4 minutes when you go to another routine makes it hardly worth the time waiting for that to register.

One other problem is that if you were to actually mimic the arm movements the cord on the nunchuck isn't long enough to put your arms out to the sides unless you're a very small person, so you would need a wireless nunchuck. A better solution would have been to use 2 Wiimotes like the We Cheer game. So far, there is much less movement in this game.

The music is ok, but a lot of the same thing. The graphics are ok, you can see them in the description here. You can unlock some different outfits and routines. It follows a year in the life of a cheerleader and you can make up your own routines at some point in the game. I'm going to spend some more time and give the game a chance but I have to tell you that in the first hours I've felt mostly annoyance at the slow loading times and impatience, waiting for the game to get better. So far it isn't fun and finding the motivation to go back to it feels like a chore.

I hope to see some other reviews here, telling me I'm doing something wrong and there's a way to skip through all the delays. I really wanted to like this game.
You Won't Be Glad You Bought This Game
 
Review Date: November 15, 2008
Reviewer: Erin, France
Back story: I did try-outs and got to 'week three' with a corded-nunchuk, then deleted my game, bought a cordLESS nunchuk and started all over again. My scores all went up about 25%, not to mention the fun of it increased infinately, as face-whipping myself over and over, previously, with the corded nunchuk wasn't fun.

Visually, this is a robotic, uninspired, ugly-animated game when you get right down to it.

But in ASCS's defence, it has worked very hard on reproducing detailed, authentic, and varied cheerleading motions to a game. It fails to impress immediately because it hides what little is good about the game; for instance: that these cheerleaders do dance later on, and are capable of more than just looking like robotic clones directing traffic on an airstrip.

For the average, fun-seeking player (as the term 'game' implies to us as consumers) it's too little too little too late; which is a very valid experience for most buyers of the game, unfortunately. ASCS is a workhorse, and while that is not downgraded in my review at all, `gaming' implies fun and little frustration, and ASCS excels at frustrating in the beginning. It's got buried treasure but you have to persevere for it and they make it as annoying as possible at the start, so it`s no wonder people are irked. But after that, it really softens up and you totally get into winning competitions. But I do understand completely why it frustrated people to the max and why it's reviews were bad, and I had the exact same experience until I got more into the game. Games should sell themselves instantly out of the box, and this is not the case with ASCS.

Bottomline: Nice try, but it's an inevitable dust-collector.

Update: It's been a year since I reviewed this game. I haven't played it once since 2008. I realize the reason I don't play is the weird, complex set of button combos they expect you to remember while 'cheering' and the totally odd robotic, stick-like cheerleaders, horrible music, and songs with zero danceability. That sounds harsh but it's the truth. I recently purchased "We Cheer 2" and it's an incredibly enjoyable game. Go buy that one instead. Music rocks, cheerleaders look like live humans that are totally customizable AND "We Cheer 2" is 100% instanlty-immersible and a great, fun work out for girls, boys, women, and men of any age at all that keeps you striving to beat the next song and the next but isn't too hard for the average jane/joe to master.
Not Impressed...selling it back
 
Review Date: November 21, 2008
Reviewer: Kelley K. Burke, Lexington, Ky
Ok, here is the thing. I am in college and love my wii, so when I saw an all star game I was so excited. I was an all star cheerleader, and I thought "how cool. What a good way to stay in shape!" However I am very very disapointed. I guess if you were a little kid or had really short arms it would be great. The game requires you to connect the numchuck to the remote to do the motions, however the cord connecting the two is so short, you can't even do the motions for real. I mean I was disapointed that I couldn't even make a high v.
Overall, great for kids who want to learn more about cheerleading or practice motions for tryouts for a team, but just not a good game for adults who want it to stay in shape.
Slowwwwww and flawed!!
 
Review Date: November 23, 2008
Reviewer: Reviews on Amazon, US
We got this looking for another game that would work with the Wii Fit board! Its about to be returned!!
I agree with the other reviews - this game has some serious flaws which affect playability and general fun!
First Wii Cheer had a great idea in allowing you to use one remote in each hand to execute the moves - this game, in contrast, has you use the remote in one hand and nunchuck in the other. This idea might work if you are a child...a little child, but as the cord between the two is not that long, the moves are either restricted or impossible to perform for an adult or even a child above 8/9!!
Second is the annoying delay - some of the moves you do are recognized too late if at all, the other times it identifies moves made, that have not actually been performed!! Add to this the need to calibrate the board between each dance set which adds a delay between play -very fustrating!!
This is a cute idea, but like many Wii games, it seems it may have been rushed to market before the kinks were worked out...its a shame!!
You need a wireless nunchuck!!!?
 
Review Date: November 8, 2008
Reviewer: T. Anderson, USA
This game is not fun without a wireless nunchuck. It's not easy or fun to do the moves if you can't extend your arms to look like the character on the screen. The nunchuck wire slaps you in the face and occasionally gets stuck behind your head. If you had a cheerleader ponytail it would be mangled. I wish I would have bought the Wee cheer instead.
Give me a C!
 
Review Date: November 4, 2008
Reviewer: A. Fall-Fry, Tallahassee, FL
This game is clearly designed for younger girls, so maybe it's my own fault for wanting to relive my high school cheerleader days. I expected cheesy dialogue, that was a given, but the gameplay with the Wii Fit Board is horrid.

In career mode you design your cheerleader, then head off to try out to join the Fox Squad. You learn moves in practices before heading into tryouts. This is all reasonable. What is unreasonable is that as you leave each practice (you have to complete 4 prior to the first tryout), you have to get off the board for it to recalibrate before moving into the next practice.

This feature causes game play to be really slow. Otherwise, there's a lot of potential and I enjoy the video replay option for tryouts, but I'm overall underwhelmed with this game.
Bad!
 
Review Date: March 2, 2009
Reviewer: Disappointed Cheerleader, MD
As a former NFL Cheerleader, I thought this would be fun and a good source of exercixe. I was wrong. ASCS is cumbersome and boring! While connecting the nunchuck and remote you can not get precise movement, such as a high "V" or your arms straight out to the side. It was designed for a very small person (maybe a 3 year old).

I also couldn't find a "Save" control so everytime I want to play the game, I have to start from the begining with tryouts.... Horrible!
Thank God I rented it instead of buying it
 
Review Date: August 10, 2009
Reviewer: Courtney Clements, Arkansas
I'm always on the lookout for Wii games that make me get up and move, preferably to music. Last week I rented We Cheer, and boy, did I move. Today I took that one back and rented All Star Cheer Squad. Bad plan. The real problem, I think, is that unlike We Cheer, which uses a remote in each hand (thus allowing a free range of arm motion), All Star Cheer Squad uses a remote with the nunchuck attached. If you are a little person with a very small arm span, great. If you're a grown person whose arms, when extended, reach farther than the wire between the remote and nunchuck goes, too bad. Essentially, for many of the moves your upper arms are more or less glued to your sides while your lower arms are just waving the remotes around so you don't accidentally rip the nunchuck out of the remote.

Additionally, as far as any sort of exercise value goes, thus far the routines have been less than a minute in length. I could have stood still and waved my lower arms about for 45 seconds to music for free. (Also, just personal preference, I thought the music on this one was awful. Are these even actual songs?)

I don't have the balance board, which might have gotten a little more movement going, but that wouldn't have solved the problem of minimal arm movement.

This is the first day of a 5 night rental for this game. I'm taking it back in the morning. If you want a cheer game that has good music, lots of movement, and doesn't require a balance board, go for We Cheer and leave this one on the shelf where it belongs.
Bring a book
 
Review Date: July 9, 2009
Reviewer: dicerotops, Northern VA, USA
I have never had to wait so long in a game just to get to a play part. Have to wait for all the instructions. Have to wait for the board to callibrate *every* time. Have to wait as it loads dialogue. Have to wait as they talk. Have to wait as it goes from dialogue to main play. Then you have about 1 min of play before repeating the cycle.

Wait wait wait, not worth it.
Not worth the money!
 
Review Date: January 13, 2009
Reviewer: K. Carter, Omaha, Nebraska, USA
I bought this game with such high hopes...and have had them crushed. The game itself is pretty fun, but the loading times and short duration of play between the loading times just kills it! Seriously when I play this game I stand in the middle of my living room watching the load screen for so long that I just end up sitting down from boredom. Then when the balance board is plugged in there are addition wait times while there are repeated warnings not to jump on the board, not to fall off the board, calibrating the board, now stand on the board....Finally you get about 45 seconds of doing a routine before it ends, then you go through a 45-60 second load time before you get back to the main menu. The game has potential, but is killed by the lack of flow between sequences, long load times, and unnecessary repeated reminders. I hardly play this game b/c it is so frustrating!
GD Star Rating
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